MJ King's
Seraph Hunter
From the depths of Hades to the light of Elysia — one woman must choose, and all creation waits.
Become Your Destiny
At the heart of everything
The Wager
Beauty challenged the justice of God Himself.
Eight realms. Every soul who has ever lived.
The fate of all of them rests on the free choice
of one young woman from 17th-century England.
Her name is Brenzel. And she doesn't know it yet.
The Eight Realms
A Cosmos of Wonders
■ Red Sky
Hades
Once the most beautiful realm ever made. Beauty unmade it with her own hands.
■ Orange Sky
Hala
Immortal, telepathic elves. Ancient forests. 311,000 memorial stones in the Valley of Pillars.
■ Yellow Sky
Zulu
The war never ended here. Warriors who can smell angels in the wind.
■ Green Sky
Aukum
Three moons. Vast oceans. Singing shells that glow after dark. And something ancient in the deep.
■ Blue Sky
Elysia
Untouched. Perfect. The only realm where Hellions have never set foot. It rains only at night.
■ Violet Sky
Tian
Bamboo forests and prophetic dancers. Two Pandas from outside all creation. It is impossible to lie in their presence.
■ Indigo Sky
Omey
A comet returns every 77 years, getting closer. A civilization fracturing under the weight of prophecy.
■ Our World
Eden
Earth. The only realm where life can be created. This is what Beauty never knew — and the knowing broke everything.
She was condemned to die on a Tuesday morning in Norwich. A man stepped out of the light and offered her a hat. She had no idea she was about to walk into the fate of every soul who had ever lived.
— The Call, Book One
Those who shape the story
The Players
The Protagonist
Brenzel
A farmer's daughter from Lincolnshire, condemned and then chosen. The only Apex Seraph who must grow into what she is through the fire of lived experience.
The Timekeeper Extraordinaire
Traveler
Curly hair, piercing eyes, a hat cocked to one side, a pocket watch that governs the flow of all time. He wants to save her. He has waited a very long time.
The Arch-Villain
Beauty
The first and greatest Seraph ever made. She had ten of the twelve attributes of God. She destroyed paradise with her own hands — and she smells of sulfur, though she does not know it.
Chief of the Seven Seraphs
Dove
Steel blue eyes. Grace in every movement. She guards a sword that was made for someone else, and she stands at the edge of a garden she is not permitted to enter.
Eight Books. One Promise.
It All Works Out in the End
Book One
The Call
A condemned woman. A hat. The beginning of everything.
Book Two
The Answer
The journey deepens. The stakes reveal themselves.
Book Three
The Quest
Across realms. Through fire. Toward something she cannot yet name.
Book Four
The Wager
The challenge at the heart of creation is revealed in full.
Book Five
The Romance
Love, as it was always meant to be — cosmic, dangerous, true.
Book Six
The War
All realms. Every soul. The battle that was always coming.
Book Seven
The Wilderness
The darkest hour. The longest night. The test of everything.
Book Eight
Redemption
The promise kept. It all works out in the end.
Baelen
Bard of Longrain — Guide to the Cosmos
I have stood at the threshold of every realm, witnessed the Great Rebellion, and once a year in Elysia I tell a single story. Ask me anything about the world of Seraph Hunter — I will tell you what you are ready to hear.
Speak with BaelenYou are not alone
Seraphs of a Feather
Brenzel never walked her journey alone — and neither should you. Find a fellow reader. Share a cup of coffee or tea. Start a Seraph Hunter Club in your city, your kitchen, your favorite corner booth. Making friends is what this story is all about.